In Varwin XRMS there are two types of player appearance points:
- Default player emergence point (blue)
- User-defined player emergence point (green)
Default player emergence point
The Blue Player Appearance Point can be moved in all three axes, and rotated in the Y axis, but cannot be scaled or rotated in the Z and X axes. The player will appear at this point in the absence of explicit instructions to redefine it
- The default position and orientation of the appearance point in space is defined in the scene template
- This object appears in the object list in Blockly, but does not have any behavior blocks