Tablet is a versatile tool to assist the user to interact with objects/environment

InspectorLink to Inspector

TabletLink to Tablet

Category of settings for positioning the tablet on your belt

  • Attach to player's belt - parameter fixing the tablet on the player's belt. It can be removed from the belt by hand. When released from the hand, it will return to its original position on the belt
  • Displacement X - displacement of the tablet on the belt along the X axis
  • Displacement Y - displacement of the tablet on the belt along the Y axis
  • Displacement Z - displacement of the tablet on the belt in the Z axis

Watch settingLink to Watch setting

Clock display setting category

  • Inactive timer color - sets the colour of the zone on the watch face that is not within the set timer range
  • Timer progress colour - sets the colour of the timer zone on the watch face

Content settingsLink to Content settings

Tablet content settings category

  • Image - set the logo on top of the header (not set by default)
  • Title - setting the title for the tablet
  • Button color - sets the colour for active buttons
  • Disabled button color - set the colour for the inactive button

BlocklyLink to Blockly

VariablesLink to Variables

Returns the specified object

ActionsLink to Actions

Attach/detach tablet to player's belt


Hide/show watch to tablet


Setting the displayed and functional time on the clock to 0 : 0, where the first value is the time indication for the short hand and the second value is the time indication for the long hand

No clear time format, hours minutes or seconds, is defined for this clock. For more details, see the description of the Time Speed Setting block


Starting/Stopping the clock 


Switching on timer operation

The numbers shown here add up to the set time on the clock, i.e. if you have 0:25 on the clock and you specify 0:15 in the timer, the timer will end at 0:40 (number 8 on the dial).


Switching off the timer


Adding a button with name, caption and normal/wide size where:

  • name - button identifier
  • caption - button text
  • size - button size
    • normal - half a page
    • wide - covering the entire width of the page 


Setting the possibility to allow/prohibit interaction with a button by its identifier


Inserting text into the page structure and giving it a normal/wide size


Inserting a space into the page structure and giving it a normal/wide size


Deletes all content from all pages on the tablet


Sets the open page number of the tablet

Page numbering starts from 1

FunctionsLink to Functions

Getting the text of the button with the specified identifier

EventsLink to Events

Event triggered when the timer on the clock is completed

Event triggered by pressing the button with the specified identifier

Example

Arrangement of elements on the tablet pageLink to Arrangement of elements on the tablet page

Let's make a simple logic and see how the buttons on the tablet are arranged following it

What will appear on the tablet 

Based on this example, let's fix some important points on how to populate your tablet with content:

  1. Height of one page of the tablet 5 elements
  2. When you reach 5 lines on a page, the next line will be displayed on a new page
  3. If a regular-sized element is followed by a wide-sized element, it will be moved to the next line of the page
  4. The maximum number of pages per tablet is 3. If the tablet overflows with content, an error will appear in the console