Route and its components
Route is an object that allows to build flexible and smooth straight lines (splines). Both Varwin objects and the Player can move along these straight lines. The Route cannot work without its two obligatory components:
- Route point - route elements between which a line (route segment) is built. There can be as many such elements in the route as you like, but the more of them there are, the more load on your PC
- Route carriage - an object, the purpose of which is to transport the objects nested in it, in the hierarchy. You can build a route without a carriage, but without it it will be useless.
Let's look at each object separately
Route

Inspector

Маршрут
- Show path - displays the route trajectory in edit mode
- Show path in play mode
- Loop path - merge the starting point of the route with the last one. The route becomes closed
- Color - draw the trajectory in the specified colour.
- Rounding - rounding of corners at the intersection points of segments (route points). The higher the value, the better the rounding is
Blockly
Variables
Returns the route object
Functions

Obtaining a turn/position/smoothed turn on a route section (0 to 100) N
Route point

Inspector

Route point
- Speed multiplier (0.01 - 100) - sets a certain speed on the section of the route related to this route point
- Look at object - specifies the object to which the route carriage should turn at this point.
This function will not work without the Turn Smoothing checkbox checked in the Route Carriage object
Blockly
Variables
Returns the specified waypoint
Route carriage

Inspector

Route carriage
Smooth turns - enables smooth turns to an object specified at a Waypoint
This function will not work without Turn to object set in the Waypoint object
Blockly
Variables
Returns the specified route caret
Logic

Check if you are currently travelling along a route
Actions

Perform pause/continue carriage travel along the route

Complete the route within the specified time (in seconds)

Move along the route at a speed of S metres per second