FPS counter - object that measures the number of FPS (Frame Per Seconds) in the project in real time

InspectorLink to Inspector

FPS counterLink to FPS counter

  • Distance to the player - distance at which the counter is mounted relative to the player's head
  • Binding type - type of attachment of the counter to the player's camera. Binding can be made:
    • Fixed - the counter is always displayed in the centre of the screen  
    • Relative - the counter follows the player's camera in the horizontal axis, but is fixed in the vertical axis
  • Horizontal alignment of the panel
    • Left
    • Centre
    • Right
  • Vertical alignment of the panel
    • Top
    • Centre
    • Bottom
  • Panel offset X  - shift of the counter horizontally. Shift to the left is set by setting a negative value
  • Panel offset Y - vertical shift of the counter. Shift downwards is set by setting a negative value
  • Panel transparency [0-100%] - counter transparency setting

BlocklyLink to Blockly

VariablesLink to Variables

Returns a counter object

ФункцииLink to Функции

Link to

Getting the current number of frames per second