VARWIN DOCS Varwin XRMS Objects in the Varwin library Standard objects in the Varwin library Current: Image Image After importing the images will appear in the Desktop editor in the “Resources” tab. Learn more about downloading resourcesThe images are marked with a characteristic iconHow to add an image to the sceneSimply drag the image from the “Resources” tab to the sceneFirst, add a “Picture” object to the scene, then assign a picture to itSetting up the “Picture” object in the scene editorImage - field for selecting a resource;Color - change the color tone of the image;Scale - a parameter similar to the scaling, but scales the object proportionally at onceReflect horizontally - reflection of image resource along the horizontal axisVertical reflection - reflection of image resource along the vertical axisRendering order - images with larger values will be rendered over images with smaller values even if they are physically further away Supported formats: jpg, png, bmp Illuminance - if marked, the image will participate in the illuminationBlocklyThe main interaction with the image takes place inside the built-in Blockly logic editorThe default blocks for the object are of the type variablesVariablesFor all properties except image and color, the corresponding paired blocks are defined - “set” and “get”Rendering order - images with large values will be rendered on top of images with smaller values, even if they are physically further away ×