A standard Varwin object that is used to set up the pointer beam that the user sees coming out of the controller in VR mode. It is a "technical" object - it is not displayed to the player in play mode, but its blocks are triggered according to the selected logic.
Properties of the "Pointer Beam Settings" object
Like most standard objects, it has its own unique set of properties, such as:
Distance is a parameter indicating the maximum distance of interaction with objects
Initial width
Final width
Start color
End color
Blockly
The main interaction with the object takes place inside the built-in Blockly logic editor
The following block types are set for the object by default: