In Varwin XRMS there are two types of player appearance points:

  • Default player emergence point (blue)
  • User-defined player emergence point (green)

Default player emergence point

The Blue Player Appearance Point can be moved in all three axes, and rotated in the Y axis, but cannot be scaled or rotated in the Z and X axes. The player will appear at this point in the absence of explicit instructions to redefine it

  • The default position and orientation of the appearance point in space is defined in the scene template
  • This object appears in the object list in Blockly, but does not have any behavior blocks