Import and export

Import

The Varwin user can import:

For this:

  1. Go to “Projects” section or to the “Library” section
  2. You can import content in two ways:

2.1 Click on the import button in one of the two sections. A window will open where you will need to specify the path to the file you are going to import

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2.2 Open the folder in Explorer where the import file is stored and simply drag and drop it into Varwin when one of the two sections mentioned above is open

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Note

You can also select multiple objects and move them all at once!

Hint

After loading the scene objects/templates, you can add tags to them to make it easier to find them in the library

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Hint

Some rules when importing content into the platform:

  • You can download different file types at the same time
  • You can download a whole folder
  • You cannot upload zip archives with attached files

Attention

  • 3D model path can contain only Latin letters, numbers and special characters. The model path is understood as an absolute path together with the model name C:\\varwin\\models\\duck.fbx
  • When uploading 3D models, you only need to upload the file with the model. Textures and animations will be loaded automatically. When loading the whole folder, the textures will be loaded as image resources
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Export

The Varwin user can export:

For this:

  1. Go to “Projects” section

  2. For export:

    • .vwp project, in front of the project you are interested in in the list of actions select “Exporting a project” - “Export full project”

    • .vwp project, in front of the project you are interested in in the list of actions select “Exporting a project” - “Export project metadata”

      ../../_images/2.png
    • .exe project, in front of the project you are interested in in the list of actions select “Create executable file for this project”

      ../../_images/5.png