Zone
Zones are invisible objects in the view mode that are not obstacles and are aware of all objects in the zone. Zones in the Varwin platform are widely used as a trigger - when an object enters a zone, perform an action.

Let's implement a basic example: as long as the player is in the zone, the light bulb should be on.
- Add a light bulb and any of the zones to the scene
- Open the scene logic editor and assemble the following construction in it

- You're all set! Apply the changes and start testing in preview/review mode.