Zones are invisible objects in the view mode that are not obstacles and are aware of all objects in the zone. Zones in the Varwin platform are widely used as a trigger - when an object enters a zone, perform an action.
Let's implement a basic example: as long as the player is in the zone, the light bulb should be on.
- Add a light bulb and any of the zones to the scene
- Open the scene logic editor and assemble the following construction in it
- You're all set! Apply the changes and start testing in preview/review mode.